Placing Objects
Description
- So, have you ever wanted to know how to place a trade skill object? Well, it's really quite simple. You really only need to worry about the icon, model file, location, and heading.
- Doors in the database are stored in the object table
Requirements
- SQL tools from MySQL (Just get them, there very useful for everything.)
- Calculator (For heading)
- Basic SQL knowledge (Not necessary but useful)
INSERT INTO object VALUES (ItemID, ZoneID, LocYPos, LocXPos, Height, Heading, 0, 0, 'Model', Type, Icon, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
LocYPos, LocXPos, and Height
- While in game, do the command /loc. Now I belive that loc is listed as x,y,z but objects use the cords from the real map. So x and y are backwards in /loc z is height (Not in real 3d, in real 3d x and z are the level plain and y is up and down.)
Icon
- When you click a trade skill container it has an icon. This is the icon list.
| Icon ID |
**Icon ** |
| 892 |
Loom |
| 1112 |
Pottery Wheel |
| 1113 |
Pottery Kiln |
| 1114 |
Stove |
| 1115 |
Forge |
| 1116 |
Brew barrel |
| 1142 |
Augment Bath |
Model Files (objectname)
- This is what the container will look like. Do I really need to clarify?
| Model File ID |
Model |
| IT66_ACTORDEF |
Forge |
| IT69_ACTORDEF |
Stove |
| IT70_ACTORDEF |
Brew barrel |
| IT73_ACTORDEF |
Pottery Kiln |
| IT74_ACTORDEF |
Pottery wheel |
| IT128_ACTORDEF |
Loom |
| IT10714_ACTORDEF |
Augment Bath |
Heading
- Use #loc, it displays heading ^-^
Type
- This is the heart and soul of the clickable. This tells what it does.
- If the column is blank, it is non-applicable.
- See Object Types Reference List