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Spell Heal Modifiers

Overview of spell effects that modify Healing

Key: Focus Effect, Item Effect, ~~Non-Focus Spell Effect~~

INSTANT HEALS

*Heal critical modfier is always set at 100% (2x)

_*If multiple of same Focus Effect, highest avialable value is used. [Stacks] Indicates that if multiple of same effect, the final amount is the total of all effects. _

  • Focus Effects that increase/decrease healing by percent.
  • SE_FcBaseEffects (413) Modifies by % the base heal value of the spell cast.
  • SE_ImprovedHeal (125) Modifies by % the heal value after (413) is applied.
  • Effects on CASTER that increase/decrease healing by a specific amount.
  • SE_FcHealAmt (392) +/- a set heal amount. (This value CAN NOT criticals).
  • SE_FcHealAmtCrital (396) +/- a set heal amount. (This value CAN critical)
  • Item 'Heal Amount" - Amount specified on the item modified by formula bellow. (This value CAN critical)
    • Value is modified by the 'total cast time' of the spell it is being applied to
    • Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
    • Total Cast Time (0 - 2.5 seconds).
    • Heal Amount = Heal Amount / 4
    • Total Cast Time (2.6 - 7.0 seconds)
    • Heal Amount = Heal Amount(0.167(Total Cast Time)/1000))
    • Total Cast Time ( > 7.0 seconds)
    • Heal Amount = Heal Amount / 7
  • Effects on TARGET that increase/decrease healing by a specific amount.
  • SE_FcHealAmtIncoming (394) +/- a set amount of healing. (This value CAN NOT critical)
  • Effects on TARGET that increase/decrease healing by percent.
  • ~~SE_HealRate (120)~~ Modfies by % the casters base heal value. (This value CAN NOT critical) [Stacks]
  • SE_FcHealPctIncoming (393) Modifies by % the casters base heal value. (This value CAN NOT critical).
  • Effects on CASTER that increase critical spell chance.
  • ~~SE_CriticalHealChance (274)~~ Modfies by % the chance to critical heal.[Stacks]
  • ~~SE_CriticalHealDecay (434)~~ Modifies by % the chance to critical heal. [Stacks]
    • Effect value decreases if spell cast is over the maximum level specified.
  • Effects on TARGET that increase critical spell chance.
  • SE_FcHealPctCritIncoming (395) Modifies by % the casters chance to critical heal.

**Calculation **

Critical Chance = ~~SE_CriticalHealChance~~ + ~~SE_CriticalHealDecay~~ + SE_FcHealPctCritIncoming

X = Heal Amount

CritMod = 2 (Assume we critical, no critical set to 1)

*Final Heal Amount = (((X * SE_FcBaseEffects) * SE_ImprovedHeal )CritMod) + SE_FcHealAmt + (SE_FcHealAmtCrital * CritMod) + (Item 'Heal Amount" * CritMod) + SE_FcHealAmtIncoming **

+ ((X * SE_FcBaseEffects) * ~~SE_HealRate~~** )) + ((X * SE_FcBaseEffects) * SE_FcHealPctIncoming )) **

HEAL OVER TIME

*Heal critical modfier is always set at 100% (2x)

  • Heal Over Time spells are NOT modifed by the following
  • Effects on TARGET that increase/decrease healing by a specific amount.
  • Effects on CASTER or TARGET that increase/decrease healing by a specific amount.
  • **Effects on CASTER that increase critical spell chance. **
  • ~~SE_CriticalHealOverTime (319)~~ Modfies by % the chance to critical heal. [Stacks]
  • ~~SE_CriticalRegenlDecay (435)~~ Modifies by % the chance to critical heal. [Stacks]
    • Effect value decreases if spell cast is over the maximum level specified.
  • Effects on TARGET that increase critical spell chance.
  • SE_FcHealPctCritIncoming (395) Modifies by % the casters chance to critical heal.